![]() ![]() Right-click in the hierarchy and select “Create Empty”.See VRC_SceneDescriptor for more information. Or, select the cube and then edit its title in the Inspector. Or, select the cube and then click its name again in the Hierarchy to edit it. Right click on “Cube” in the Hierarchy and select “Rename”. Rename your cube to something like “Floor”.The floor cube is now centered at -0.5 so any empty game objects will rest on top of our floor. Note: If you type the equation “1/-2” into the Y position field, unity will solve it for you. To do this, take the cube’s Scale of Y (1), divide it in half to find the cube’s center (0.5), then adjust the cube’s Y Position downwards (-) by the same amount as the cube’s center height (-0.5). Move the floor cube down so that the 0 point of the Y Axis aligns with the top of the cube instead of its center. Position the floor so that the transform components of all game objects will reset at 0X,0Y,0Z with their center points sitting on the floor instead of sinking down inside of it.Modify the Scale of the cube’s Transform component to 10X by 10Z with the default height of 1Y. This is accomplished via the “Transform” component within the Inspector panel. Note the object’s center is at the 0 point of the Y Position (rather than the cube’s base sitting at 0). This will create a cube at the center of your scene. Right-click on an empty section of the “Hierarchy” Panel to reveal the context menu, Hover over “3D Object” and select “Cube“. See Learning the Interface, Inspector Options, and Transforms sections of the Unity 2017.4 Manual for more information. Once logged in, you should stay logged in even when creating new projects from scratch with the SDK re-imported. ![]() Use this VRChat Settings panel to enter the username and password for the VRChat account you created earlier. Click on the VRChat SDK Menu and select “Settings”. You can always access the Splash Page and any other VRChat SDK panels from the VRChat SDK menu located at the top of your Unity window. You can close this window at any time and uncheck “Show at Startup” if you have no desire to see it in the future. You’ll know the import has completed when the VRChat SDK Splash Screen appears.The “Import Unity Package” window will pop up allowing you to browse the contents of the package and specify what to import. Find the VRChat SDK package that you downloaded earlier and Import it into your new project.Hover over “Import Package” and then select “Custom Package”. With your new project open, navigate to the “Assets” folder in the Projects panel (lower left hand corner of the default layout) and right click on it to open the context menu.Create a new folder in the project panel, rename it “Scenes” and move your scene file there. Then in the same menu, select “Save Scene As” (or Ctrl+Shift+S shortcut) to save your scene file in the assets folder. Click on the File menu and select “Save Project”. Don’t forget to save your scene and project frequently.Be sure to set the “Location” to a folder on your computer that you can easily navigate to for manual project backups and updating your VRChat SDK. Open Unity or The Unity Hub to create a new 3D project.Download the latest VRChat SDK: (Current SDK).Download and install Unity: (Unity 2017.4.15f1 LTS Release).Download VRChat Game Client: (PC / Vive) or (Oculus).You will be notified when the transition from “Visitor” to “New User” occurs and uploading content is enabled for your account. Make sure you have a VRChat account with upload privileges.If you already have a steam account, you can merge it with a new account to gain the trust score benefits from your Steam account. You cannot use a Steam account to upload your own content. Register an account at if you don’t already have one. ![]()
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